As the Dark Sun Sleeps

Day 1-8/Session 2 -- OOC Highlights -- Brief

Brief Highlights

  • At Tosh and the Dune Riders’ slaver camp, the party decides to move on, hoping to double back when they regroup in order to free Tosh’s slaves from his captivity. This feels dubious – but with the Dune Riders numbering about eight riders, eight crossbowmen led by a captain named Bakus, seven footsoldiers led by a man named Levo, all leading about twenty-odd slaves – but the numbers were, frankly, against the group.
    • Day 5Kahvi’s tracking leads the party into the blind end of a v-shaped ravine. As she begins to regroup, and the party ascends the rocky north-western slope of the ravine, some of the party’s more perceptive members track the unmistakable rumbling gait of a Rampager thundering across the sands, straight down the neck of the ravine towards them. The party escapes by tying pots and pans to to Monkeyarty’s waist, while Anansi tosses the box of cigars from the same across the ravine, which sends Monkeyarty scampering across the rim of the ravine, attracting the Rampager, diverting it southeast.
    • Evening 5 – That evening, in the middle of the night, Kahvi begins to sense a seismic shift in the cosmos, as her access to the Feywild begins to slip away. This gives her a profound sense of hopelessness and ennui.
      • Anansi senses a cosmic shift, but more pronounced is Pan’s reaction. As this shift builds in intensity, Kahvi, Anansi, and Pan notice the twin moons of Ral and Guthay aligning themselves on a perfect vertical axis in the sky, eclipsing one another. At the moment of this particular cosmic event, Pan’s own sense of his connection to a greater cosmic power grows and, flush with this cresting wave of darkness, he begins to spill forth a manic monologue, detailing such strange sights and exotic features as oceans, fish, kings, princes, and a Raven Queen.
    • Day 8 – At about a half-a-day’s travel from Silver Spring, the group stumbles upon signs of a fierce battle. Scattered about them are the bodies of five human teens, humans whose brand-new, high quality clothing and desert gear seems to indicate that these teens were possibly wealthy, and other indicators tell the group that they seem vaguely Tyrian in origin.
      • The group decides to take action, sneaking up on the encampment, hoping for a surprise sneak attack in the dusky air. Anansi and Sam concoct a plan of throwing oil and an alchemical fire on one of the nearest tents, hoping to convert it into a firebomb which will both announce their attack to the Gith, as well as give the party the element of surprise when they finally attack. The battle is hard-fought, with the party (barely) escaping with their lives, as well as a sizable amount of loot including:
    • End of Day 8 – The Party reaches Silver Spring by nightfall. As they approach, they are beholden to check in with the guards, identifying themselves to Captain Jown-Zi, who permits them access with the usual reassurances that they will not cause trouble in their peaceful settlement. The party takes stock in the situation in the township, which consists of a market area and a living area populated by eight large caravans. This sight greets them along with several, more permanent settlements of shantytowns populated by who are undoubtedly ex-slaves living on bedrolls, under tarps, et cetera, with the Calshey Family from Ur, a slave-trading family, nearby as well.
      • In the market area, they encounter Frederick, a blind man, who is playing – and hands-down winning – several hands of poker against transient players. They converse with Frederick over the next few hands of poker, which Pan still manages to win, as Frederick mentions having flown to Silver Spring with Monkeyarty. Anansi reclaims his monkey with a box of eldritch cigars, and the old man disappears mysteriously.
      • The party begins asking around about the rumors of Tyr and King Kalak’s overthrow, and Tithian’s granting the slaves their freedom. They get this information confirmed. Anansi takes on the female persona of Barbara Gordon, and opens a discussion with two of the slaves at the obvious ex-slave camp. She then offers to take on the caravans of ex-slaves in order to go after Tosh and his Dune Riders and the fifty-odd slaves they have in their retinue. Moe and Curley advise her that she needs to speak with Anvil, the half-giant leader of the ex-slave army.



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